Saturday, 5 July 2014

I should update more often.

Well, Phantom Slayer is pretty much done and dusted. I'm actually really pleased with it, and there's an awful lot of reusable code in there.

It all seems to work really nicely ; it's dead easy to build Composer Scenes, and change them, there's a library which does tutorials for games, where it sort of plonks comments on top of the game, again, pretty much automatically.

It's open source ; it's another demo for Executive really, but I'll probably build it and upload it.